Catalog SimulationThe Guild II: Renaissance
The Guild II: Renaissance

The Guild II: Renaissance

The Guild II: Renaissance

by Rune Forge · 2010년 7월 28일
SimulationStrategyRPGESRB Teen

For centuries Europe has been dominated by the church and nobility. On the shoulders of ordinary people the servants of god and the noble families justified their power and wealth. This was the incontrovertible, divine world order. A truly dark era… In the 14th Century the world order is beginning to transform itself.

Key points

  • Renaissance-era dynasty and business simulation
  • Professions, politics, trade, marriage, and intrigue
  • Long-term family progression across generations

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The Guild II: Renaissance

About

For centuries Europe has been dominated by the church and nobility. On the shoulders of ordinary people the servants of god and the noble families justified their power and wealth. This was the incontrovertible, divine world order. A truly dark era…

In the 14th Century the world order is beginning to transform itself. Due to trade and commerce an increasing middle class obtains more and more power and wealth. Entire towns purchase their freedom and more privileges from the nobility. Reading and writing is no longer the domain of the nobility and the clergy and the invention of printing information may eventually be spread everywhere. This is the beginning of the renaissance...

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